
So I'm not sure how it would look with tiled based movement.) So their positioning feels natural, and less artificial. (It can be great for small, interior maps.)Īnd you can also use it to easily combine a few graphics from your tileset, and get them 'off grid'. (Or anything, really.) You can use SAKAN to add more graphics and details over it.

That once you've added a particular graphic on your map from tileset. So I've figured this is something SAKAN is very useful for. Then, I explored what else I could add to this, to make it more 'full'.Īnd 10 minutes later. I had this table and this TV that I wanted to join into one graphic:

(And I like to stay within the engine, and not rely on parallax mapping.) This felt REALLY good! I like making small maps, and stuffing details and graphics to every pixel. Me, as I kept adding more and more things And it became a single graphic.Įasily exported it into one of my tileset, and pasted it on the map. I added the desk in SAKAN, dragged & aligned the PC over it. Using SAKAN to combine Two Separate Graphics into One So I thought SAKAN could help me with this, more easily, than opening some other graphic editing software. (On my map, first I added the desk, then tried to place the PC over it. (With the PC on top of the desk, of course.) They would not properly align when I put them both on my map. I had this desk graphic and this PC graphic, both separate, and I wanted to place them on my map. Here's what I wanted to do with it, and how it delivered: So I end up relying on these sort of tools to get simple things done.) (Disclaimer: I don't know how to use Photoshop.

Since I already got it for the assets, I gave the tool a try as well. I make modern-themed games, and I was told it has some neat graphics inside it.
